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Old Jan 26, 2007, 12:13 PM // 12:13   #41
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im pretty sure mallyx is a super boss, seems he can 1-2 hit most classes so good luck
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Old Jan 26, 2007, 12:17 PM // 12:17   #42
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Well we already have some super bosses in game.

But I'll have to say yes to more powerful bosses. But no to anything which requires specific classes and builds. That would serve only to be a pain
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Old Jan 26, 2007, 02:47 PM // 14:47   #43
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Hehe the two guys above me don't seem to realize that this thread was necroed and it is about 2 years old.
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Old Jan 26, 2007, 03:53 PM // 15:53   #44
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A Boss that adapts to build against him, so he can change! that would be wicked :P
as every boss is easy..when you find the right build!
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Old Jan 26, 2007, 04:02 PM // 16:02   #45
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i want verata to come back, with some awesome creature skill(or whatever they are called, the ones you cant get like giant stomp) where his minions dont lose life, and he should have like 200 bone minions all rushin you at once, that would be awesome
EoE + Balthazar's Aura!
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Old Jan 26, 2007, 04:26 PM // 16:26   #46
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The Titan Quests give you just what your asking for. Very hard bosses in mass to kill.

But the problem is the same; as more people move away from previous campaigns such as prophercies, there are less people to do the titan quests.

If they add oober strong bosses which take PUGs of 8-10 people to kill, then your reliant on there being 8-10 players there. If there isnt, as in alot of areas of GWs where the numbers are low, then those bosses become un-used and unkillable.

This is why its best to keep bosses to lvl30 or 31, and not make them require oober big PUGs to kill. If missions, quests and bosses become too hard to kill or complete with just a well equipped AI party then the game would be stuffed.

We all know there is a growing trend of it being very hard to form PUGs.

Can you imagine trying to use 3 heroes and 4-6 heroes against an oober boss? I couldnt see it working.

Its not that I dislike the idea of an oober boss, but I can see it going the way of the Titan quests. People will do them, but eventually drindle away.
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Old Mar 13, 2007, 09:34 PM // 21:34   #47
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id love to see super bosses, like they should make,Abbadon,Shiro,Glint And lich harder, but if they do this, id like to see a raid option otherwise it would stink =P well, over i say:

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Old Mar 14, 2007, 03:54 PM // 15:54   #48
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There are super hard bossess already. Urgoz, Kanaxai and Mallyx.
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Old Mar 14, 2007, 06:31 PM // 18:31   #49
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can someone close this old thread?
the suggestion is in game now, they are called "elite missions".
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Old Mar 14, 2007, 08:35 PM // 20:35   #50
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called urgoz, deep, DOA and sf
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Old Mar 15, 2007, 03:37 AM // 03:37   #51
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you've never fought Mallyx, have you?
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Old Mar 15, 2007, 08:30 AM // 08:30   #52
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Quote:
Originally Posted by Vahn Roi
you've never fought Mallyx, have you?
No, couldn't be arsed to grind my way through the quest needed to get there.
Oh, if there were no such quest required.
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Old Mar 15, 2007, 11:06 AM // 11:06   #53
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Four Elements Monster with ability to change skill set randomly from all available elemental spells each 30 seconds and got like 20000HP and armor rating to be 60.

When HP goes low, it start spawn monsters what attempt to heal him with monster only skill.
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Old Mar 15, 2007, 12:56 PM // 12:56   #54
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well, they would do tripple damage. fun to die with 1 hit?
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Old Mar 15, 2007, 03:27 PM // 15:27   #55
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40 man raid vs Huge azz Charr with big teeth.
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